On August 11 the much anticipated Boyfriend Dungeon went live and immediately gained praise for a content warning it gave at the beginning of the game about texts from a character "mom" to the player and how the studio recognized this may be hard on people so you could opt-out of receiving those if you so chose. It also had a content warning about references to stalking behaviour.
[image of original warning]
As people played further it became clear that it wasn't "references" but your character being the target of that behavior from one of their suitors. This was understandably upsetting to some players, so many of us have been targets in real life and getting those sort of texts even in game would be jarring.
The studio, KitFox, has listened to the complaints about their insufficient content warning and are updating it to further detail the level of stalking behavior the player will encounter during game play. Great, we love studios listening.
[tweet showing they listened and will be updating]
But part of the conversation about Boyfriend Dungeon wasn't just that the warning wasn't clear enough but that players are subjected to the behaviour at all. Part of the ask was that the game do as it did with the "mom" text and allow you to opt-out of receiving the stalking texts as well.
And here's where a lot of the disconnect and messiness comes in. People were excited for Boyfriend Dungeon because it was hyped up as a queer dating sim with a dungeon crawling aspect because your dates turn into weapon that you use to escape the dungeon!! It built an entire kickstarter campaign around being a quirky dating sim! And most dating sims have several routes you can take and lots of options that never show up if you don't end up on that route.
Boyfriend Dungeon as it turns out is less dating sim and more using dates to take the character through to a specific end that involves healing and part of that healing is dealing with this creepy stalker guy. You can't opt-out of receiving those texts because you would be opting out of the story itself. It's a case of setting the wrong expectations for the game itself and setting up high expectations with the ability to opt-out of non-essential story texts.
People who've played through the game say it deals with the themes well but for a lot of people the subject alone is enough for them to nope out. And that's perfectly valid because not everything is for everyone! I personally have no intention of playing the game for several reasons including the fact that getting texts at all gives me anxiety let alone getting unwanted ones! Plus honestly thirsty behaviour in general makes me uncomfortable and I heard a lot of people say that was a thing they enjoyed about the game.
But rather than say ok this game deals with themes I do not want to be subjected to in my leisure time and going and playing Garden Story instead there's people saying that the depiction of stalking behaviour at all is a problem. That by not allowing players to be able to play the game without dealing with this stalker the studio and the devs are morally wrong. That not allowing people to cater the game to their specific needs is disrespectful and dismissive of people with trauma.
It's ok to be disappointed that a game you were looking forward to turned out to be something different. And it's absolutely ok to criticize the way in which the game was set up and executed. But you aren't owed being able to play a game. And this is a bit of a lesson in backing kickstarters because at the end of the day you aren't going to be guaranteed a game you can play. Maybe don't let the hype sweep you and just wait til it's been released and reviewed if that's a major concern.
Right I've lost the thread of where I was going here but this is why I don't write articles anymore let's not talk about how unmanageable my adhd has been lately
[image of original warning]
As people played further it became clear that it wasn't "references" but your character being the target of that behavior from one of their suitors. This was understandably upsetting to some players, so many of us have been targets in real life and getting those sort of texts even in game would be jarring.
The studio, KitFox, has listened to the complaints about their insufficient content warning and are updating it to further detail the level of stalking behavior the player will encounter during game play. Great, we love studios listening.
[tweet showing they listened and will be updating]
But part of the conversation about Boyfriend Dungeon wasn't just that the warning wasn't clear enough but that players are subjected to the behaviour at all. Part of the ask was that the game do as it did with the "mom" text and allow you to opt-out of receiving the stalking texts as well.
And here's where a lot of the disconnect and messiness comes in. People were excited for Boyfriend Dungeon because it was hyped up as a queer dating sim with a dungeon crawling aspect because your dates turn into weapon that you use to escape the dungeon!! It built an entire kickstarter campaign around being a quirky dating sim! And most dating sims have several routes you can take and lots of options that never show up if you don't end up on that route.
Boyfriend Dungeon as it turns out is less dating sim and more using dates to take the character through to a specific end that involves healing and part of that healing is dealing with this creepy stalker guy. You can't opt-out of receiving those texts because you would be opting out of the story itself. It's a case of setting the wrong expectations for the game itself and setting up high expectations with the ability to opt-out of non-essential story texts.
People who've played through the game say it deals with the themes well but for a lot of people the subject alone is enough for them to nope out. And that's perfectly valid because not everything is for everyone! I personally have no intention of playing the game for several reasons including the fact that getting texts at all gives me anxiety let alone getting unwanted ones! Plus honestly thirsty behaviour in general makes me uncomfortable and I heard a lot of people say that was a thing they enjoyed about the game.
But rather than say ok this game deals with themes I do not want to be subjected to in my leisure time and going and playing Garden Story instead there's people saying that the depiction of stalking behaviour at all is a problem. That by not allowing players to be able to play the game without dealing with this stalker the studio and the devs are morally wrong. That not allowing people to cater the game to their specific needs is disrespectful and dismissive of people with trauma.
It's ok to be disappointed that a game you were looking forward to turned out to be something different. And it's absolutely ok to criticize the way in which the game was set up and executed. But you aren't owed being able to play a game. And this is a bit of a lesson in backing kickstarters because at the end of the day you aren't going to be guaranteed a game you can play. Maybe don't let the hype sweep you and just wait til it's been released and reviewed if that's a major concern.
Right I've lost the thread of where I was going here but this is why I don't write articles anymore let's not talk about how unmanageable my adhd has been lately